Potion Master is a cozy, pixel-art game about harvesting materials and brewing magical potions.

Click, cast spells, and automate your workflow as you gather herbs, fulfill orders, and unlock powerful rituals, passives and more!

There’s no rush—just steady progression, satisfying upgrades, and the joy of watching your operation grow.

Like this game?  Try my other games!

ADDITIONAL CREDITS

I'd also like to thank and shout-out to a couple talented itch.io artists whose packs I used on Potion Master:

Terrain and tilesets by https://otterisk.itch.io/

The adorable cat companions by https://elthen.itch.io/

Potion icons by ... (someone else who I can no longer find!)


StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.6 out of 5 stars
(63 total ratings)
Authorome6a1717
Made withGameMaker, Aseprite
TagsAutomation, Clicker, Cozy, Crafting, Incremental, upgrades
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

PotionMaster WIN v1.0.1 HF.zip 75 MB

Development log

Comments

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(+1)

omg this game is so addictive, i played for liek 2 hours straight and almost got carpal tunnel

(+1)

progress wont save for me no matter what it try.. fun game though

Hmm - is your browser cache being deleted by chance (or do you have anything that would stop it from being saved?)

(+1)

Pleasant game - none of the potions seems to require ingredients from paradise island though???

I may have missed one exception but those seem under-used, almost like there were going to be more potions and rituals that weren't ultimately added.

Thanks!  Paradise Island can spawn any of the previous materials, so there are no new ones. 

(1 edit) (+1)

Nice Game!, finished after ~2 hours with some AFK play.

A bit mispaced grind at the start but it get's more linear after you reach the Bloodrose dunes.

Thank you!

(+1)

Charming little game, but the game starts telling me I unlocked certain recipes that I already unlocked earlier on.

(+1)

GREAT GAME!! Only thing that i dislike is that there are no caps to levels and upgrades of most things, and in the case of passives where there are they feel extremely underwhelming, but had a lot of fun getting to the end!!!

(+1)

Fun to play, nice pixel art, a bit too much clicking in the early stages but later on super cozy!

Thank you!

(+1)

I guess I may not be the most prolific incremental enjoyer, but I do like them very much. And I did like this game very much - how it felt and how it looked.  What I don't understand why some people complains about too much clicking in a game like this. Clicking is what I personally expect of this type of game and it's the work that must be done for a reward to feel satisfying, at least in my opinion. I hope I will have the time to come back to this game again and continue it.

Honestly, the clicking was a feature I added at the end of development. No matter how hard I tried, the game didn’t work without it. 

(+1)

This was really fun! My only complaint is that I can’t name an assistant unseen. Particularly when I named them after one of my assistants and they’re completely the wrong color. LOL.

Is there a way to edit their names once you’ve named them?

(+1)

Cute.

Too much clicking early game for my tastes, but pretty quickly you can stop doing it. Though that will block some late game unlocks.

Way too much explanation for my tastes as well.

The second additional spell is basically a worse version of the first. Maybe swap it with bomb and/or make it more interesting.

Kind of peters out in the late game and I lost interest before finishing everything.

I probably would find it cooler if it weren't based on these sort of sessions you finish, and instead you could travel between zones by clicking the roads and ladders and such, and you could look at the orders and such any time. Maybe the zones could be unlocked by potions that are unlocked by prestige levels, rather than the prestige levels themselves, with some implied story that you need that potion to overcome some obstacle to travelling there.

Also, I couldn't help but notice each character has a little blurb but it has nothing to do whatsoever with what potions they ask for, even though it sounds like it should.

Thanks so much for the feedback!

(+1)

This was brilliant, thank you for making it.

Thank you!

(1 edit) (-2)

I dont really like it, i dont understand the point of making the plants get more hp as you play, i just end up getting weaker and weaker, i start out taking a few clicks per plant then as i progress it becomes 4-5 then 9 clicks.... makes the game less fun no thanks, it should be the opposite, start off taking lots of clicks then you get stronger and it takes less clicks

(+5)

If you'd bothered to pay attention to the tutorial messages, you'd understand that what you're asking for is already exactly how it works.  Upgrading spells, acquiring assistants, performing rituals, and purchasing passives all contribute to how swiftly you can clear a field.  By endgame, you can absolutely destroy even the final field in a matter of seconds.

(3 edits) (-5)

bad attitude for dev against someone who gave their honest feedback, better for you and the community if you can have constructive conversation instead of lashing out

(+4)

One: misinformation is not constructive criticism.  What you're complaining about not only isn't an issue, the game itself explains how it works.

Two: I'm not the dev.  :P

please don't block autoclickers when making this type of game.  there's no reason for it.  this is single player, no one is losing.

(1 edit) (+2)

It’s not intentional - that might be a gamemaker thing, to be honest. 

UPDATE - confirmed. Try setting your mouse delay slower and see if that works.

(+1)

interesting, thanks!

Autoclickers work fine, but you have to move the mouse at least a little bit between each click - I got it working by just drifting slow and lazy over each flower while it was engaged.  Probably a quirk of the game engine.  (After a certain point, autoclickers are pointless, though - you'll know it when you get there.)

(+3)

OH MY GOSH!!!!!!!!!!!!! SO CUTE!!!! I rate it 9.99/10 GOOD GAME!!!! 🐼❤️

Thank you!

(+2)

Hi! this game s so cute and wonderous, I was just curious as I haven't progressed far, for my assistant, does he give me ingredients passively or just help as an extra attacker when i go to the same map? if he does give separately when do i get the resources back from him?

(+2)

NVM i figured it out!

(+3)

Managed to get all potions above 60 whilst having all passives at 100+ :) and fulfilling all requests. Idk why my brain was like this is the goal - but yeah haha. Is there an ending to the game? And are there caps to things (i.e. upgrades / levels / prestiges / stack limits for passives) et

Glad you enjoyed it!  The “ending” is currently just unlocking everything, but there are no limits to the spell upgrades/prestige levels. 

(+2)

Cool game, the music is beautiful, artwork too and the gameplay is simple but good, i would see this game on mobile doing really good. The different worlds to explore as well are amazing. many powerups. really cool!

Thank you!

(+2)

Hey, first of all I really like the game, very cozy and relaxing.

I was wondering but I can't access rituals at all the game keeps crashing everytime i try to go on this page

Thank you!  That's strange, though - what Prestige level are you?  I can't seem to replicate this one...

I'm actually prestige 8, this message pops up when it happens:

ERROR in action number 1

of  Step Event0 for object o_ritual_screen:

Variable o_ritual_screen.hover_id(102652, -2147483648) not set before reading it.

at gml_Object_o_ritual_screen_Step_0

############################################################################################

gml_Object_o_ritual_screen_Step_0 (line -1)

I just posted a hotfix that should hopefully fix that.

(+2)

The cats were heartwarming, thank you, and props to the maker

(+1)

Dude first of all I would like to say thank you for this game. When new assistant options opened I gave my cat's name to first assistant and then I saw that it's a cat... you made my day! Amazing game.

few notes.

It gave me some slow paced vibes because of the damage I guess.
We can see all materials at the same time. What do you think?
Prestige (the real one :) ) can be added
Maybe auto potion generator. But can't be sure about algorithm.

Overall this is an amazing game! Very nice

Thank you so much!  I thought about adding auto-generation towards the end, but it felt like it was just overcomplicating everything, so as of now, I just have a definitive end point.  Glad you enjoyed it!

(+1)

It was very fun but it crashed when activating "show notification on material for harvesting on this potion"

(+1)

Thank you!  That will be fixed in the HTML version shortly :)

(+1)

A little gameplay, a little critique ;)

(+2)

Fun little game.  Took about an hour or so to beat and had good scaling.  Well done!

Thank you!

It starts off pretty boring. Maybe introduce rituals a little earlier?

The only mastery I have left is for clicking, but now I'm at the point where none of the levels last long enough for many clicks, and I don't like clicking.

It was tough to get the pacing right on this one - I started the whole game without clicking (because I don't like it either), but the game just didn't work as well...

(+1)

Very nice, I couldn't get too far because it doesn't entirely work on mobile but it almost could. I'll come back to this later.

Thank you!  That makes sense as it wasn't really developed to work on mobile :)

(+2)

Yes, however many people doesn't know click based games natively works with webgl. So I always give it a try. Honestly if you made the UI sliders a bit bigger and the dialogue clickable it would work 👍