AutoUi Update v1.2.0!
AutoUi for GameMaker » Devlog
A big new update for AutoUi has released!
NEW ELEMENTS
- (auto_dial) - a horizontal or vertical rotating "dial" container, that has a single focused/centered element showing only the N surrounding elements (eg. a character select dial)
- (auto_dial) - added o_10_dial_container example object and auto_dial_<>() helper methods
UPDATES
- INTERNAL: New abstract AutoUiContainer() class which Dial/Stack/FlexContainer now inherit.
- INTERNAL: dirty checking now occurs BEFORE hover-handling (in addition to step visibility check)
- INTERNAL: If hovering is disabled, hover checks will now return the private hovering var
- Mouse GUI coords now use device_mouse_x_to_gui()/device_mouse_y_to_gui()
- Halts step() operations if element or container is invisible
- (auto_button) - You can now call set_hovering (useful if using gamepad)
- (auto_button) - You can now call unhover_radio_group (calls set_hovering(false) for each button)
BUG FIXES
- (auto_button_checkable_left) - Helper method now correctly attributes the radio group
- auto stack now correctly aligns child elements that are containers
Files
AutoUi v1.2.1 2025-09-26.yymps 283 kB
7 days ago
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AutoUi for GameMaker
A UI system for GameMaker for responsive, dynamic interfaces in seconds
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