AutoTools for GameMaker released!
This “Auto Tools” package is a grab-bag of small, battle-tested GML utilities designed to save you from re-writing the same helpers over and over. It includes:
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Debugging aids (console-printing arrays, on-screen mouse/GPU coordinate overlays)
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Math tools (remapping ranges, approach, random-chance, easing/tween functions, delta-time conversion)
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Array utilities (unique random picks, membership tests)
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Raycasting (pixel-by-pixel line checks with collision reporting)
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Single-line text drawing wrappers (aligned, wrapped, transformed text with color/alpha resets)
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Tilemap shortcuts (reading/writing tile indices, clearing layers)
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Timing (a simple busy-wait “sleep” for hit-stun or demo sequences)
Think of it as a lightweight standard library for GameMaker—drop in Auto Tools, import the script file, and instantly unlock dozens of small but powerful functions that handle common patterns so you can focus on your game’s unique logic.
Files
Get AutoTools For GameMaker
AutoTools For GameMaker
A collection of custom, must-have functions for GameMaker
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