AutoTile for GameMaker released!


Tired of manually placing terrain tiles or struggling with inflexible tilemaps?

AutoTile is here to simplify and supercharge your workflow.

With full support for 4-bit and 8-bit autotiling, grid or layer based auto-tiling, random tile variants, and transition overrides between multiple terrain types, AutoTile gives you total control over how your maps come together—clean, consistent, and fast.

Features:

  • 4- and 8-directional bitmask support (classic and diagonal-aware)

  • Per-tile randomization with weighted chance and multiple variants

  • User-defined transition overrides for blending different tile types (like grass-to-water)

  • Generate object instances or collision grids directly from tile data

  • Drop-in ready: just call one function to auto-tile an entire layer

Whether you're building a dungeon crawler, top-down adventure, or tile-based puzzle game, AutoTile will save you hours of tilework.



Files

AutoTile v1.0.0 2025-05-09.zip 28 kB
3 days ago

Get AutoTile for GameMaker

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