AutoTile for GameMaker released!
Tired of manually placing terrain tiles or struggling with inflexible tilemaps?
AutoTile is here to simplify and supercharge your workflow.
With full support for 4-bit and 8-bit autotiling, grid or layer based auto-tiling, random tile variants, and transition overrides between multiple terrain types, AutoTile gives you total control over how your maps come together—clean, consistent, and fast.
Features:
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4- and 8-directional bitmask support (classic and diagonal-aware)
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Per-tile randomization with weighted chance and multiple variants
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User-defined transition overrides for blending different tile types (like grass-to-water)
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Generate object instances or collision grids directly from tile data
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Drop-in ready: just call one function to auto-tile an entire layer
Whether you're building a dungeon crawler, top-down adventure, or tile-based puzzle game, AutoTile will save you hours of tilework.
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